> For the complete documentation index, see [llms.txt](https://pmc-docs.gitbook.io/pmc-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pmc-docs.gitbook.io/pmc-docs/pmc-nodes/add-physics-movement.md).

# Add Physics Movement

![](/files/3bHi66j2Nr3xs8ceNvpi)\
\ <mark style="color:$warning;">Description</mark>

> This function applies movement input to the physics object by automatically selecting the correct replication path based on the component's settings. It ensures that physics-based movement is synchronized according to the chosen authority model.

<mark style="color:$warning;">Parameters</mark>

* <mark style="color:yellow;">World Direction:</mark> The normalized movement direction in world space. Defines **where** the physics body should move.

  > Usually derived from Control Rotation (Forward / Right vectors).
* \ <mark style="color:$success;">Scale Value:</mark> Raw player input scale (for example, Input Axis value between -1 and 1). This value is multiplied with Acceleration to determine the final movement force

  > Think of this as **input strength**.
* \ <mark style="color:$success;">Acceleration:</mark> Base movement force applied per second. The actual force applied is:

  > WorldDirection \* ScaleValue \* Acceleration \* DeltaSeconds\
  > Default Acceleration: <mark style="color:$warning;">2048</mark>
