> For the complete documentation index, see [llms.txt](https://pmc-docs.gitbook.io/pmc-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pmc-docs.gitbook.io/pmc-docs/prophunt-interaction-phi/adding-new-cloud-textures.md).

# Adding New Cloud Textures

### <mark style="color:blue;">Step 1:</mark> Locate the Cloud Textures Folder

Navigate to:

```
/Game/PMC/Textures
```

This folder contains all cloud textures used by the Prop Hunt Interaction system.\\

<mark style="color:$warning;">Note:</mark> <mark style="color:$info;">Place your custom cloud textures here to keep everything organized and compatible with PHI.</mark>

***

### <mark style="color:blue;">Step 2:</mark> Locate and open the `E_Texture` inside:

Navigate to:

```
/Game/PMC/Enums
```

<figure><img src="/files/9JmhoxjjLbdo0dqnNmLT" alt=""><figcaption></figcaption></figure>

* Click **+ Add Enumerator**
* Give your new entry any name you like (for example: `StarCloud`, `SkullCloud`, etc.)
* Click **Save**, then close the enumerator

**Inside the `E_Texture` enumerator editor:**

<figure><img src="/files/Bo38hihqTZjYILZ7th97" alt=""><figcaption></figcaption></figure>

***

### <mark style="color:blue;">Step 3:</mark> Open your **Pawn Blueprint** and select the **PHI Component**.

In the Details panel, locate `Cloud Texture Map` and click **( + ) Add Element**.

* **Key:** Select your newly created `E_Texture` value
* **Value:** Assign your cloud `Texture2D`

<figure><img src="/files/Ty3RYtvAFDbXlD42f9jF" alt=""><figcaption></figcaption></figure>

Your cloud texture is now registered and ready to use.<br>

<mark style="color:$warning;">Note:</mark> Think of `E_Texture` as an ID, and `CloudTextureMap` as a registry that links that ID to a Texture2D.
