> For the complete documentation index, see [llms.txt](https://pmc-docs.gitbook.io/pmc-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pmc-docs.gitbook.io/pmc-docs/prophunt-interaction-phi/adding-new-props-to-dt_props.md).

# Adding New Props to DT\_Props

### <mark style="color:blue;">Step 1:</mark> Locate and open the `DT_Props` Data Table inside:

```
/Game/PMC/DataTables
```

<figure><img src="/files/VU3UGN8ORdB2lmycizuQ" alt=""><figcaption></figcaption></figure>

### <mark style="color:blue;">Step 2:</mark> Add a new row to your Data Table.

<mark style="color:$warning;">⚠</mark> <mark style="color:$warning;"></mark><mark style="color:$warning;">**Important:**</mark>\
Make sure the <mark style="color:blue;">**Row Name**</mark> exactly matches the Static Mesh asset name **after the dot (`.`)**.

Example:\
If your Static Mesh path ends with:

```
SM_Chair.SM_Chair
```

Then your **Row Name must be:**

```
SM_Chair
```

This naming must match exactly.

***

### <mark style="color:blue;">Step 3:</mark> Set Up the Prop Camera Socket

Each prop requires a Camera socket to define where the player camera is attached during transformation.

Without this socket, the camera experience will not feel as intended when transforming into the prop.

Follow the steps here:\
→ [Setting Up Prop Camera Socket](/pmc-docs/prophunt-interaction-phi/setting-up-prop-camera-socket.md)

***

### <mark style="color:$warning;">⚠ Prop-Specific Physics Settings</mark>

Every prop added to `DT_Props` supports individual physics tuning.

After adding a new row, you can configure the following settings per prop:

* Physics Material
* Directional Rotation Mode
* Directional Spin Multiplier
* Enable Angular Stabilization
* Stabilization Strength

&#x20;These values are read by PMC at runtime and allow each prop to have a unique movement feel\
(e.g. heavier objects, smoother rotation, stronger stabilization, etc.).\
\ <mark style="color:$warning;">⚠ Override Directional Rotation Mode</mark>

If [**Override Directional Rotation Mode**](/pmc-docs/variables-and-settings/player-control-and-constraints.md#override-directional-rotation-mode) is enabled in PMC, the directional rotation settings from `DT_Props` will be ignored.

***

#### <mark style="color:$warning;">⚙️ Built-in Physical Materials (PMC)</mark>

PMC includes a small set of <mark style="color:blue;">**ready-to-use Physical Materials**</mark> designed for common prop behaviors.

These materials can be assigned directly per prop in <mark style="color:blue;">**DT\_Props**</mark> and work out of the box with PMC’s physics logic:

* <mark style="color:blue;">**PM\_NoBounce**</mark> –\
  Disables bounce completely. Ideal for heavy or grounded props that should feel stable and predictable.
* <mark style="color:blue;">**PM\_LowBounce**</mark> –\
  Minimal bounce response. Useful for props that should slightly react to impacts without feeling floaty.
* <mark style="color:blue;">**PM\_MidBounce**</mark> –\
  Balanced bounce behavior for general-purpose props.
* <mark style="color:blue;">**PM\_HighBounce**</mark> –\
  Strong bounce response for lightweight or playful props.

These Physical Materials are <mark style="color:$warning;">**optional**</mark> and can be replaced with custom ones if needed.\
They are provided as a convenience to speed up setup and ensure consistent behavior across props.

<figure><img src="/files/sBbwtKVnA5IGktORYp4D" alt=""><figcaption></figcaption></figure>
